local L0_1, L1_1
L0_1 = {}
L0_1.PLAYER_DIE_NONE = 0
L0_1.PLAYER_DIE_KILL_BY_MONSTER = 1
L0_1.PLAYER_DIE_KILL_BY_GEAR = 2
L0_1.PLAYER_DIE_FALL = 3
L0_1.PLAYER_DIE_DRAWN = 4
L0_1.PLAYER_DIE_ABYSS = 5
PlayerDieType = L0_1
